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SIMON THE SORCERER: ORIGINS
Simon the Sorcerer: Origins is the official prequel of the beloved point-and-click adventure saga published by Leonardo Interactive. Thirty years after his first adventure, players can follow Simon's return in a prequel full of unpredictable events that will propel them into the Wizarding World - a place controlled by powerful (and mostly useless) wizards and absurd creatures.
Role: Narrative & Level Designer
(for the Pre-production phase)
Company: Smallthing Studio
Genre: Point and click Adventure
Engine: Unity 3D
Team Size: 10
Duration: November 2020 - April 2021
Platform: Playstation 4, Xbox One, Nintendo Switch, PC (Steam), MacOS

Narrative Designer
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During pre-production, I wrote a first draft of the main story structure.
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Studied all previous chapters of the saga to elaborate on various story options for this new chapter, choosing the prequel formula with the CEO.
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Wrote some first examples of dialogues, taking inspiration from the classic tone of the saga.
Game designer
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Created some puzzles for a complete point-and-click section, used as the first example of gameplay.
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Wrote pre-production documentation and main mechanic concepts.
Level Designer
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Designed hundreds of competitive maps for another still unnaunced title of the company.
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